Just Quit my Job, for a job which basically pays the same.
How is this a good thing you ask?
Rather than a 40min (1hour 20mins there and back) its a ten min round trip, saving about £180 a month on fuel alone.
also im not walking in blind i have worked their before in a non IT role, so i know the place and people who work there.
Majorly - No shift work and little to no weekend work.
so yeah more eve.
Wednesday, 11 August 2010
SPY SAPPING MY FLEET
Sometimes you have to play them at their own game via misinformation and downright trickery, make friends with the suspected, be helpful but misinform in subtle way, build rapport but be objective then ultimately because not everyone’s cut out for it Guilt trip them.
It’s a long process but the spying game has seeped into every level of the game from the galaxy spanning empires down to little corps like ours.
We are watching you watch us.
Tuesday, 10 August 2010
The Fear 2
Fleet Commander
Ace title, terrible job, just when you think you have a handle on things you have scouted hundreds of operations, acting as a one man vanguard providing info for the fleet, trying to catch enemies out while trying not to develop a horrid K/d ratio. (As an aside everyone says Kill boards don’t matter, deep down they really do, but that’s another subject)
You have worked out ship fits that work for you and you are in my case a fairly vocal (gobby) member of your corp, you reach a point where people start telling you to FC. Most shy away, the stupid and the brave agree.
I’m stupid.
I started Fc’ing during our Time in Stain, where on a daily basis stain empire soundly beat us up and Leaguia Romana blobed the shit out of us, I started with small gang work roaming about rather timidly, it’s one of the things you learn as you play ideally through scouting, learning to second Guess your Fc’s was a part of this for me, but I suspect other will have learned in their own way.
I had the luck of have played with and am still playing with some great FC’s
It’s also what I call “the Fear 2” first fear is losing your own ships, second one is losing other peoples. You also find yourself trying to balance what will be fun for the fleet and not being a reckless dick that fights for fighting sake but at the same time not just scoring easy ganks, I like to think Rpsh prefers good fights over kerb stomps, I know I do.
So far I have ridden my luck and not had a crushing defeat….yet*, syndicate is a far more genteel place to learn both as a FC and probably as a new player.
Mind you I have gotten good at running away.
*forgot about a lovely hotdrop more here through the eyes of one of our newer players –
http://www.gamingdaily.co.uk/2010/eve-online-carrier-drops/
Ace title, terrible job, just when you think you have a handle on things you have scouted hundreds of operations, acting as a one man vanguard providing info for the fleet, trying to catch enemies out while trying not to develop a horrid K/d ratio. (As an aside everyone says Kill boards don’t matter, deep down they really do, but that’s another subject)
You have worked out ship fits that work for you and you are in my case a fairly vocal (gobby) member of your corp, you reach a point where people start telling you to FC. Most shy away, the stupid and the brave agree.
I’m stupid.
I started Fc’ing during our Time in Stain, where on a daily basis stain empire soundly beat us up and Leaguia Romana blobed the shit out of us, I started with small gang work roaming about rather timidly, it’s one of the things you learn as you play ideally through scouting, learning to second Guess your Fc’s was a part of this for me, but I suspect other will have learned in their own way.
I had the luck of have played with and am still playing with some great FC’s
It’s also what I call “the Fear 2” first fear is losing your own ships, second one is losing other peoples. You also find yourself trying to balance what will be fun for the fleet and not being a reckless dick that fights for fighting sake but at the same time not just scoring easy ganks, I like to think Rpsh prefers good fights over kerb stomps, I know I do.
So far I have ridden my luck and not had a crushing defeat….yet*, syndicate is a far more genteel place to learn both as a FC and probably as a new player.
Mind you I have gotten good at running away.
*forgot about a lovely hotdrop more here through the eyes of one of our newer players –
http://www.gamingdaily.co.uk/2010/eve-online-carrier-drops/
The possibilites are there.
Training plans. I hate them.
Just when i think i know where I’m taking my skills a quick tinker with Evemon or EFT and i end doing something different.
Currently there were 2 plans on the cards and i almost ditched one for the other, one is for fully linked CS the other being for better drone skills and tech2 Mid Lasers of doom.
In the end i have mashed them together and am trying to follow up on the plan but by the end i should have -
It’s a long ass plan but it’s a good one that will benefit in the long run.
*do CS come above or below BS?
Just when i think i know where I’m taking my skills a quick tinker with Evemon or EFT and i end doing something different.
Currently there were 2 plans on the cards and i almost ditched one for the other, one is for fully linked CS the other being for better drone skills and tech2 Mid Lasers of doom.
In the end i have mashed them together and am trying to follow up on the plan but by the end i should have -
- Fully skilled for gang links (not mind links)
- Tech 2 Medium lasers
- All Ships CS* and below for Armarr and Minnie.
It’s a long ass plan but it’s a good one that will benefit in the long run.
*do CS come above or below BS?
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